I'm Aidan Walz, a game developer with experience working in Unreal Engine
and a background in systems programming. I've worked at Aether Studios on
Rivals of Aether II where I shipped camera systems, game modes, training tools,
and level design. I like reverse engineering things to understand how they work
and building tools that make the development process faster. Outside of
professional work I make small games and prototypes on my own time.