I'm Aidan Walz, a game developer with experience working in Unreal Engine and a background in systems programming. I've worked at Aether Studios on Rivals of Aether II where I shipped camera systems, game modes, training tools, and level design. I like reverse engineering things to understand how they work and building tools that make the development process faster. Outside of professional work I make small games and prototypes on my own time.

Here are some of the things I've worked on